Personal site · v2.7

I build and debug systems so people don’t have to think about them.

This isn’t a full portfolio, more a signal: how I think, what I pay attention to, and the kinds of problems I keep saying yes to. If there’s tech involved, real people using it, and room for things to go wrong, I’m interested.

What I do
  • • Make messy setups feel predictable and understandable.
  • • Design flows for people who don’t have time for tutorials.
  • • Keep long-term maintenance in mind from the start.
How I think
  • • Start from real constraints, not fantasy features.
  • • Map the system, then fix the right part of it.
  • • Favor clarity over cleverness; honest over flashy.

System updates

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What I like to build

Real-world tech

Systems people touch every day

PCs, AV, networked gear, and the control surfaces on top of them. I like when the tech fades into the background and what’s left is just “this works.”

Digital space

Dashboards, tools, internal portals

Simple interfaces where someone can glance, decide, and move on. Less dashboard-as-art, more “I know what to do in five seconds.”

Glue work

The space between systems

The handoff between tools matters. I pay attention to how information travels, who needs to see it, and how we keep it from getting lost.

Spotlight project
HomeCloud
Personal family hub · Files · Notes · “Where is that again?”

HomeCloud is my answer to the “messy shared drive” problem – a small, opinionated web app for my own world. It’s built as a private family portal where everything important has a place and a clear owner.

  • Role-based access: simple roles for “admin”, “family”, and “guest”.
  • Clean left-side navigation: files, shared notes, quick links, and more.
  • Upload and organize: a home for documents, PDFs, and reference files.
  • Activity awareness: who added what, and when (without feeling like surveillance).
  • Shared utility space: things like Wi-Fi details, how-tos, and little checklists.

It’s not meant to be a product – it’s a living tool. I keep refining the layout and flows as my family actually uses it, and a lot of that thinking shows up in how I approach other systems too.

Systems map

Tap a node to see how I think about that part of the system.

People first. The whole point of the system is to make real people’s lives easier. If they’re confused or frustrated, the system is wrong – even if the diagram says it’s “correct.”

Timeline, loosely

First phase
PCs, games, and trial-and-error

Learning by breaking things and fixing them again. Hardware limits made me pay attention to how everything fit together.

Team environments
Tech that other people rely on

Working with people who don’t care about the tech itself – they just need it to do its job. Clarity and reliability suddenly mattered a lot more.

Current phase
Structure + experimentation

Mixing real-world systems with digital tools, trying to keep both grounded and flexible. Less show, more signal.

What I’m focused on now

This section exists so the page can change as I do. Right now, the main threads look like:

  • • Sharpening how I explain systems to non-technical people.
  • • Building small tools that quietly save time every day.
  • • Paying attention to how tech actually feels to use, not just how it works.
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