Lab – interactive toys

A lab is where you learn by poking at things. These are tiny, self-contained demos that show how I think about status, feedback, and small touches that make a system feel understandable.

System demo

System status control panel

Flip the toggles to see how the system status responds. It’s a tiny version of how I like to think about “health” views.

System: Stable
All core services are on. This is what “calm” should feel like.
Randomizer

Digital dice · tiny decision helper

A small dice roller – for picking options, testing randomness, or deciding which idea to try first.

4
You rolled a 4.
Use it however you like: choosing test cases, ordering tasks, or just as a fidget.
UI experiment

Signal board

Status-at-a-glance

A compact layout for tracking a few key signals: online/offline states, maintenance windows, and “do not touch” notes.

  • Meant to live on a secondary screen without demanding attention.
  • Color and icon language kept intentionally minimal.
  • Focus on calm visibility instead of flashing alerts.
Utility

Routine helpers

Checklists · Shortcuts

One-click helpers for repeated tasks: startup checks, shutdown steps, and quick links into deeper tools.

  • Reduces “Did I forget something?” moments.
  • Pairs well with dashboards and status panels.
Play

Interaction sandboxes

Controls & behavior

Toy interfaces that explore how feedback should look and feel: button states, timing, and micro-animations.

  • Try ideas here before applying them to serious systems.
  • Helps keep “fun” and “usable” in the same room.
Next up

To-try list

Work in progress

The lab is intentionally unfinished. As I learn, things move in and out. That’s the point.

  • Better ways to visualize “time saved” across a week.
  • Patterns for calm notifications and transient alerts.
  • Preset flows for common troubleshooting paths.
Email copied to clipboard